My name is Preston, and I have been in software for nearly 10 years, working professionally in the game industry for the last 5 years. I have designed and built core systems across all these projects, maintaining and improving games with clean, efficient code and robust solutions.
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Firmament is a puzzle-adventure game by Cyan, the game studio behind the best-selling games Myst and Riven.
My responsibilities on this project were to port the game from PC to PS4, PS5, PS5 Pro and PSVR 2 in Unreal Engine 5. Some of my tasks included optimzing performance on PS5 and PS5 pro to reduce screen tearing and resolving issues that come along with switching platforms. |
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Don’t Starve is an uncompromising wilderness survival game full of science and magic.
I was tasked with updating the console editions of the game to include hundreds of newly released bug fixes and quality-of-life updates in a proprietary game engine. I addressed technical issues, worked with a QA team to design several new bug fixes, provided post-release support and developed a solution to patching previously-released DLC on Nintendo Switch. |
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Ruined King is a turn-based RPG revolving around League of Legends Champions, where players explore Bilgewater and set sail for the Shadow Isles to uncover the secrets of the deadly Black Mist.
I was responsible for porting the game from PC to Xbox Series X for Xbox Game Pass release in Unity. I implemented DLC items, developed debug commands for testing purposes, optimized performance and fixed bugs. |
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An interactive trilogy from Sam Barlow, creator of Her Story.
This was a PC to Xbox Series X for Games Pass port in Unity. I designed and implemented the achievement, user control systems and save systems, including an integrated system to save and load the exact frames watched as thumbnails, and sync save data accordingly. |
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In this darkly funny action/adventure game, pilot your mech body through the chaos of a dying metaverse, rescuing abandoned avatars along the way.
My tasks for this project included porting the game from Oculus Quest to PlayStation VR and to support SteamVR. I also built the core save system and rebuilt the tutorial sprites. |
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Sam and Max: This Time It's Virtual is a VR adventure game developed by Happy Giant, where the player joins Sam the Dog and Max the rabbit-thing in their never-ending quest to slap the stupid grin off the face of evil.
This was a port from Oculus Quest to PlayStation VR. I was responsible for designing and implementing the save system, trophy system, and the rebuilding the tutorial sprites. I also addressed technical issues and optimized for performance in focused areas throughout the game. |